This is an incomplete linux port of "Clonk Planet" engine. ~~~~~~~~~~ It was not (yet) meant for distribution, but I don't have time to work on it now It might build, it might even work and be playable. === missing features == - developer mode - network game untested (or at least the linux version is not compatible with the windows one) - maany ugly hacks - grep for FIXME :> - most of the frontend === building === Required libraries: - SDL - SDL_image - SDL_mixer - SDL_ttf [UPDATE: a modified version is included, SDL_ttf doesn't have to be installed system-wide] Run 'make'. If any problems occur, check the makefiles for wrong include/library paths. === running === Required data files which are not included: [from the shareware Clonk Planet] - Graphics.c4g - Material.c4g - Objects.c4d * Easy.c4f * Maps.c4f * Missions.c4f * Tutorial.c4f * Worlds.c4f - Sound.c4g Put them to the directory specified as "Datadir" in General.conf (default: /usr/share/clonk). - player files. This version is unable to create player files. The player files should be placed in the directory specified as "UserData" in General.conf (default: ~/.clonk/data). The syntax for 'engine' executable is horrible (blame the author of Clonk Planet I only renamed /Fullscreen -> /player :) Example: ./engine /player Missions.c4f/Submine.c4f Objects.c4d Plr1.c4p Plr2.c4p So we need a frontend (like in the windows version). === frontend === A skeleton for a frontend is in the fe/ directory. This is a completely new app written by me from scratch (the source code for the original frontend was not published). Requirements: gtk+ The current version is even less usable than the engine, most of the functionality is missing, but it can be used to start a game... feel free to improve it :) === license === All the code is released under the GNU General Public License (see COPYING). === contact === If you have any comments or problems (veery likely) with this port, email me at: qq@kuku.eu.org